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Patch Note Tweets, Action Figure Sale, Heroes Is Global, Game Responsiveness, Voice of Gazlowe
19/06/2014 a las 16:10
Action Figures 25% off in the Blizzard Gear Store
If you've always wanted some Blizzard Action Figures, now is the time! They are currently
25% off in the Gear Store
, so you can pick up some action figures for as little as $13 plus shipping and handling. Update: 6.11pm EST: Blizzard has
that the sale ends June 23.
There's no official word from Blizzard on when this sale might end, so if you're in dire need of a Headless Horseman figurine, it may be advisable to act sooner rather than later.
Alas, there is still no Gear Store outside the US, so prepare to pay more for international shipping if it applies.
Game Responsiveness Improved in Warlords
Technical Game Designer Chadd "Celestalon" Nervig posted regarding some notable improvements to game performance coming in Warlords of Draenor. These improvements will mean that the game responds far faster to all player inputs and actions, and will have a good impact on issues like AoE effects not ending where their visual does, boss ability hits, interrupts in PvP, and much more.
I know this is a very open question, but is there anything "under the hood" with the responsiveness changes that could impact theorycrafting? :)
I was wondering when this'd get brought up. I've hinted about this in the past in a couple interviews... Yes, there was a very significant underlying change here, that may have implications for theorycrafting (though minor).
I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms. Some very attentive people may have noticed that healing yourself would give you the health instantly (minus client/server latency), whereas healing another unit would incur a delay of between 0ms and 400ms (again, on top of client/server latency). Same with damaging, applying auras, interrupting, knocking back, etc.
That delay can feel bad just due to the somewhat laggy responsiveness feeling, but also because the state of things can change during that time. For example: Holly the Holy Priest is healing Punky the Brewmaster. Punky spikes low, and Holly hits Guardian Spirit in a panic. The server verifies that Holly is able to cast it, and that Punky is alive (great!). The cast goes off, Guardian Spirit goes on cooldown, and a request is placed for the Guardian Spirit aura (that prevents dying) to be placed on Punky. That request will be filled next time the 400ms timer loops, which happens to be 320ms from now. 250ms later, the boss lands another hit on on Punky. Punky dies. Sadface. Another 70ms goes by, and the Guardian Spirit aura request pops up, and goes "Hey guys, I'm here!... Aww... damn, I missed the party. Sadface."
We no longer batch them up like that. We just do it as fast as we can, which usually amounts to between 1ms and 10ms later. It took a considerable amount of work to get it working that way, but we're very pleased with the results so far; the game feels noticeably more responsive.
I can't guarantee that you'll never ever again run into cases where Guardian Spirit went on cooldown and the tank still died... but it'll be literally 40x rarer than before, and the whole game will feel more responsive too.
ZAM's Qelric writes on Frostfire Ridge Gameplay
Our sister site ZAM's Blizzard writer,
, has put together her initial gameplay impressions on Frostfire Ridge. You can
check it out over at ZAM.com
Voice of Gazlowe
Blizzard recently shared this video of the Heroes of the Storm Voiceover work for WoW NPC Gazlowe. It's so strange hearing a familiar in-game voice coming from a human mouth, we enjoyed the video so we thought we'd share it!
Heroes of the Storm Goes Global
The Heroes team have
posted a blog today
with updates on the status of the Technical Alpha -- it's going global! Heroes Alpha is being released to Europe, Latin America, South East Asia, Australia, and New Zealand as well as continuing in North America. If you're interested in testing, make sure your
are up to date, and as ever, remember that there are no keys, accounts are being flagged instead!
Patch Note Tweets
We know it's hard to keep up with tweet traffic, especially at busy times like this, so we've put together a post sorting all the tweets since our last update into easy-to-read tabs. And of course there's the
Wowhead Blue Tweet Tracker
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